![]() Many of my restarts were due to this inability to correctly gauge distances. I often mistakenly reacted to objects in the foreground or failed to jump over obstacles in my path because I misjudged their locations. However, I frequently had difficulty with the minimal variance in the depth of field between fore and midground. The background is easily discernible, rolling by at a different speed from the others. ![]() The screen is divided into a background, middle ground where the action occurs, and foreground. Dynamic lighting and weather effects mean you’ll encounter wind vortexes, sandstorms, rainstorms and even an occasional shooting star. Throughout the game, you’ll visit a variety of biomes, riding through sand dunes, sunset-filled canyons and ancient temples. The goal? To coast serenely through a landscape of illimitable hills and chasms, hoodoos and rope bridges, while performing tricks on your sandboard and avoiding obstacles. Created by Team Alto in collaboration with mobile developer Noodlecake Studios, this standalone follow-up to Alto’s Adventure is an endless runner that can be enjoyed without having played its predecessor.Īlto’s Odyssey has no story, and there is no need for one. An award-winning little gem that launched on multiple platforms in 2018, Alto’s Odyssey puts players on a sandboard and sets them loose to glide, jump and grind their way through the desert. ![]()
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